Friday, 31 August 2012

Dragon Forge 2


Something with more scope and drama.

Re-do

Ok so because purely i'm never happy with anything and can't leave it alone I'm starting again. The last one was fine in terms of mood etc and at the time I wanted a very humble looking workshop but then I decided to stick a dragon theme in and so its all 'outta whack'! Dragons require a certain amount of grandeur i believe so I've done a very quick sketch to start something with some scale and I'll make it up as I go as usual :P cheers

Dragonforge

Been a bit busy of late and didn't feel like jumping straight into my 'Metal Gear' project right away, so instead I got on with a concept this afternoon that I had an idea a few days ago. This one took a few hours-hence why some aspects are a little ambiguous :P It's loosened me up a bit so I'll be back at it this weekend for Metal Gear...

Thursday, 23 August 2012

Metal Gear Crab :P


Thought I'd have a stab at a Metal Gear vehicle. The only criteria i really had was that it's a "walking battle tank"!

So, thinking back to the 'Shagohod' of 'MGS3' that was track based vehicle and then 'MGS1's, 'Rex'-which is based on a T-Rex('bi-ped'), so have opted for the missing link-something with lower ground clearance and multiple legs for support-as it's not quite there yet in bi-ped terms :P. Crab seemed like a great starting point considering it's a very armoured looking creature as it is and has the qualities I was looking for. I'll probably do more designs around this, but this is a great starting point!

The hanger where it is developed is in the jungles of Africa and rather than opting for the very grey, enclosed hangers of the past games I've opted to inject some of the location into this secret development base! Snake is obviously in the pose of "WTF", since he's never seen anything like this!

Wednesday, 22 August 2012

Big Boss...


Concepts for Big Boss. Big Boss is the FOXHOUND commander, but at the end of the first game it is revealed that he's been spinning the whole situation to his own gain and is actually in charge of Outer Haven-the terrorist site that Snake is infiltrating.

In the past he's always been depicted as a guy in a suit with a big overcoat. I did one design with that in mind ,but opted for leather, and decided it was kind of boring (and a bit cliche) as a costume design and not particularly functional-as in both games he is required to fight Snake! So I've tried to give Boss some uniform symbolising his command of FOXHOUND but at the same time allow for some agility for a life and death situation.

The first design doesn't quite have the look of an official military commander-however it does look good as a commander of group of "freedom fighters",(the sequel) with a very "hands-on-look", and would be a nice contrast as he's stripped of his authority in the United States Army by the second game....Thinking of exploring the Third design with some introduction of 'kevlar', for this first game concept as it's quite striking as it is.

Tuesday, 21 August 2012

Gray Fox

Concepts for Frank Jaeger AKA Gray Fox. Gray Fox is the best and most experienced member of Foxhound-aside Big Boss of course- but he's been captured by the enemy...not that good then :P So Snakes first port of call is breaking Fox out to aid in the destruction of Metal Gear.

Fox at this point is in his 40s, obviously I've tried to portray the POW side of it but also the strength and experience of the character as he becomes a mentor to Snake at the beginning. Also of note is some elements I plan to keep the same with Snake and Fox -as if it's standard issue in the the FOXHOUND unit, also the introduction of the 'bandanna', an aesthetic legacy of Big Boss. If I get round to the second game, snake will be bestowed with a bandanna in his design- again as a medal of Foxhound as well as a symbol of admiration & respect for Gray Fox. Through out the games the 'bandanna', has symbolised this Boss>Big Boss>Gray Fox>Solid Snake>Meryl & Raiden.

Monday, 20 August 2012

Metal Gear....

As a little project I've decided to take a premise and "REBOOT" it! Yes we love that word in today's film and gaming scene! Well I'm jumping on the band wagon and taking the original "Metal Gear", and possibly "Metal Gear 2:Solid Snake", and working up some concepts based around the characters, locations and vehicles -but brought up to date! These games haven't seen any polish since their débuts on the NES and MSX systems in the 80s.

I'm looking to put my stamp on it but be wary of the technology levels and character chronologies either side of these two games (i.e.MGS3/Peacewaler and ofcourse MGS1-4 on the other side). These are just some rough concepts I've done of a much younger Solid Snake, fresh from the Green Berets joining Foxhound. Time period is mid to late 90's and the locale is Africa, tried to take into account what he is 'gearded' to do on the mission, where it is and also the insurgent method (Parachute)-so I've looked at Swat Teams, Green Berets, American Military, SAS and Paratroopers but retain a stylised cool with some nods to the more hightech that follows in the series...

Tuesday, 14 August 2012

SciFi Editorial Office

Had fun with this, there's a few elements I'm still not keen on but I think it's time to put this one to bed and get on with something else. Cheers

WIP2

Well my Birthday weekend is over and the boys have left the country; I got no more excuses of distraction-so back to work! Another session and this will be done. Some lighting tweaks, details and sorting out that TV screen as it's still bothering me...

Thursday, 9 August 2012

Newsroom WIP

A friend of mine mentioned i hadn't done any interiors for a while-he made a fair point :p and after watching bladerunner this afternoon I got a spark of inspiration! Decided to set it in a newsroom style setting so I could have lots of screens, lots of clutter(paper,files etc) smoke going around and moody lighting. Have opted to go a little more futuristic along the lines of 'Deus Ex', with the screens and such. Some elements are vary slapdash and will need tightening up as does the lighting but the directions good so far...