Friday 31 August 2012

Dragonforge

Been a bit busy of late and didn't feel like jumping straight into my 'Metal Gear' project right away, so instead I got on with a concept this afternoon that I had an idea a few days ago. This one took a few hours-hence why some aspects are a little ambiguous :P It's loosened me up a bit so I'll be back at it this weekend for Metal Gear...

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